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Procedural Game Assets - Storage Crates

This set of storage crates was created as part of my final postgraduate group project for the Game Art and Animation program at Seneca College entitled Site 57: Celestial Ruins. The crates were modeled procedurally in Houdini using a mid-poly workflow. Different sizes and configurations were created and exported. Textures were applied in Substance 3D Painter, and unique alphas were created using Adobe Photoshop. Final renders were made in Marmoset Toolbag. The crate design was inspired by Simon Verstraete's Sci Fi Crate tutorial on sidefx.com.

Front view

Front view

360° view

Bottom view

Bottom view

Close up view

Close up view

Top view

Top view

Bottom close up view

Bottom close up view

Front view

Front view

Procedural demonstration