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Procedural Game Assets - Catapults

These upgradable catapults are original designs inspired by the tower defense genre of games. This postgraduate project for the Game Art and Animation program at Seneca College was procedurally built in Houdini, textured in Substance 3D Painter, and exported as a Houdini Digital Asset, which can be imported into Unreal Engine. Parameters can then be adjusted within the engine such as catapult width, wheel style and size, number of catapults, basket style and size, etc.

Tiers view - models from catapult generator

Tiers view - models from catapult generator

Animation in Unreal Engine

360° view - models from catapult generator

Front view - models from catapult generator

Front view - models from catapult generator

Line up view - models from catapult generator

Line up view - models from catapult generator

Catapult generator demonstrating adjustable parameters