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Procedural Game Assets - Pottery

This set of pottery was created as part of my final postgraduate group project for the Game Art and Animation program at Seneca College entitled Site 57: Celestial Ruins. The geometric style was created to complement the architectural characteristics of the ruins. The pottery was modeled procedurally in Houdini using a mid-poly workflow. Adjustable parameters were set up to create unique shapes. The pots were then fractured to create broken pieces. Custom masks were made in Substance 3D Painter and packed into channels, which were then imported into Unreal Engine 5.1. These masks were used in addition to tileable textures to achieve a very high texel density. The shelf was modeled in Maya and textured using Substance 3D Painter.

Front view 1

Front view 1

360° desert view

Front view 2

Front view 2

Back view 1

Back view 1

Back view 2

Back view 2

360° shelf view

3/4 shelf view

3/4 shelf view

Side view

Side view

Bottom view

Bottom view

Pottery generator demonstrating adjustable parameters