This is an '80s inspired space station modeled in Maya and textured in Substance Painter for a postgraduate project for the Game Art and Animation program at Seneca College. It was designed and built by repeating modular pieces and efficiently stacking duplicate UVs. Custom light functions were created to bring the space station to life in Unreal Engine. Concept inspired by VectorPocket illustration. Ultra Dynamic Sky was used from the Unreal Engine Marketplace.
Cinematic video