Website powered by

Game Asset - Deity Statue

This sculpture was created as part of my final postgraduate group project for the Game Art and Animation program at Seneca College entitled Site 57: Celestial Ruins. This original design is the focal point of the main temple room. The goddess wields a staff in one hand representing technological power. In the other hand, she shares goodwill with an ever-flowing pitcher of water which promotes life and growth. The main block out was created using Maya. A high poly sculpt was applied in ZBrush, and textures were created in Substance 3D Painter. The model was rigged and animated in Maya. A custom panning emissive shader was built in Unreal Engine.

Front view

Front view

360° view

Additional animations

3/4 view

3/4 view

Top view

Top view

Bottom view

Bottom view

Concept sketches

Concept sketches